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CoVarPa. |
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contribution to the
exhibition 'doku/fiction',
2004 |
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The
piece is made up of two parts. A Hidden Markov
Model learns to represent the structure of an
unobservable sound-space. In a second process an unpredictable sequence
of individual images is sampled from the learned model, which is made
apparent during the
course of the exhibition
at the Kunsthalle Düsseldorf. |
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'perception and
action', 2003 |
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In
fly-fishing, it has long been debated whether a model fly should
be build to imitate the fly
as perceived by humans or iteratively be changed so as to elicit a
stronger and stronger response from the fish. The development of
Ephemerello Dorothea was reconstructed by C. Curtice and used
as seed for a parametric evolution of model fly images. |
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pluramon
iClip, 1999 |
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Covarpa worked
together with Heike Sperling
on the iCLip for Pluramon, when
this format was first introduced in 1999. Based on the collages for the
cover and the sound material of 'Render Bandits', it allowed
rearranging and
reconstructing the original footage into a new piece. |
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'mom
cd', 1999 |
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Mom released a cd-rom
with a collection of
videos and programs utilizing their sound input under their label sonig.
Several sound machines are included. With contributions by Best
Intention Production, Herwig
Weiser, Rosa
Barba, Timothy
Ingen-Housz, and
covarpa. |
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soundroom, since
1998 |
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soundroom
this is an ongoing project. The idea is to find a representation of
human interaction with space in time. Imagine the
behavior of a model room with elastic
confinements filled by a
parametric viscous liquid. This
can be visualized by using information from a 3d tracking system
and simulating a model lattice. The project was featured in
the
book
'music
dot com'. |
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fft
based sound-to-image algorithms, since 1997 |
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ftbsip
is a collection of programs using an fft on a sound input and
rendering algorithmic
visualizations in real time. The goal is to find
a model that gives interesting visual representation spaces that
correlate with musical
perception. Here are some short movies from the results
using
the sound of Marcus
Schmickler during a
performance at batofar,
Paris. |
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mouse
on mars web page, lauched 1996 |
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The first official mouse on mars web
site was an exploration in metaphors together with Jan Werner and
Andi Thoma. The site used genetic algorithms,
cellular automata, and markov models to create images and sound.
Launched in 1996 the site was taken into
the collection and permanent archive of the Museum
of applied arts in Frankfurt and featured in Kunstforum. |
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'projekt:
haus' with Nikolay Skryl & Galina Samarina, 1996 |
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This
was an
attempt in constructing a model of an interactive living space
together with Nikolay Skryl
and Galina Samarina.
The representations given on this web site were used for a talk given
at the University of Wuppertal following an invitation of Bazon
Brock. |
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a-musik web,
1996 |
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The
images of the web page for the 'a-musik'
label were all derived from a scan of the first record released by the
label: Microstoria 'init ding'. This page
shows the process of constructing these images by spanning a
parametric model space starting from the
original footage. |
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s.t.,
vorhof, Brusseler Platz 10a, 1995 |
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s/t
was
an exhibition in the 'vorhof
'. Frank
Dommert
invited to work on the entrance area at
Brüsseler
Platz 10a in Köln. The small staircase leading into the
basement, was transformed into a non-place modeled after 'doom'. |
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'innocent', 1994 |
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In
this work
models of the
wooden
constructs used in Stanley Kubrick's movie 'Full
Metal Jacket' were reconstructed and
confronted with mirrored still images form the original
film. |
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exhibition
at 'borey' gallery in St. Petersburg in 1993 |
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'talk
softly please'
was an exhibition at 'borey' gallery in St. Petersburg. A model
of the box
hanging from the ceiling in the Cavendish Laboratory during the 1910s
was reconstructed in one
room of the gallery. The light inside the reconstructed box illuminated
the surrounding walls with the mirrored text. |
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exhibition
'die arbeit der letzten monate', 1992 |
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Six
models of architectural structures were
build and the intermediate steps were documented. The first is a
plain metal structure, the second is a hunting hide , followed by a
windmill, a
brewery, and a coal-mine. |
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© covarpa.net, 1995-2008.
contact:
mail(at)covarpa(dot)net |
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